BASKETBALL LEAGUE

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*Scroll down for tournament schedule

Corporate League Rules at Bottom of Page

 

FALL 2007 / STANDINGS

PLACE

TEAM WON

LOST

  SPC  3 5
  IRA 4 4
  CP COMBO 3 5
  SELECT LIST 6 2
  CS2 2 6
  CS1 6 2

Schwab Basketball League Schedule
Balance $1650

  7:00 8:00 9:00
Week 1 - 10/3 CS1  54   vs  CS2  34 CPCombo  68  vs  SPC  65 IRA  70 vs Select List  66
Week 2 - 10/10 SPC - W  vs CS1 - L CPCombo  46 vs Select List  67 CS2  47  vs  IRA  56
Week 3 - 10/17 CS2  68 vs  SPC  52 CS1  47 vs  Select List  48 CPCombo 70  vs  IRA  59
Week 4 - 10/24        CS2  43  vs Select List  72 CPCombo 52  vs CS1  70 SPC 30  vs IRA  52
Week 5 - 11/7 CS2  61 vs CPCombo  64 SPC  62  vs Select List  71 IRA  42 vs CS1  67
Week 6 - 11/14 SPC   62  vs CPCombo  51 CS2  61  vs CS1  96 IRA    46 vs Select List  74
Week 7 - 11/28 CS1 vs Select List CS2 vs SPC CPCombo vs IRA
Week 8 - 12/5 CPCombo 70 vs Select List 85 SPC 59 vs CS1 76 CS2 55 vs IRA 41

TOURNAMENT

Week 9- 12/12 GAME #1
7:00 RED
CS1
 3 vs Select List   0
GAME #2
8:00 RED
CP COMBO 58
 vs SPC 51
GAME #3
9:00 RED
IRA 42  vs  CS2 50
 
Week 10 - 12/19 GAME #4
8:00 Purple
Select List v CS1
GAME #5
9:00 Purple
CP Combo 67 v CS2 49
 
DATES FOR TOURNEY ARE DEC. 12 & 19, 2007

CORPORATE-League Rules

IHSAA rules will be followed with the following exceptions:

1. All teams must pay $525.00 by the end of the first week, or a minimum of $125.00 per night before their game may begin. (If a team pays $200.00 the 1st week, then it will be required to pay only $50.00 the second week, in order to stay on the 5 week or less pace mandated by the league.)

2. All games will be played on Wednesday night at 8:30 p.m. or 9:30 p.m.

3. Each team must provide a game clock operator. We will show each team’s captain how to work the clocks. It will be his responsibility to teach his team. All clock discrepancies will be handled according to the official’s judgment.

4. Game times are prompt. A five minute grace period will be given to any team that does not have at least 4 players ready to play. After the 5 minutes have expired, then the 1st quarter game time will begin and will not stop until the unprepared team has 4 to 5 players ready to play. A one shot technical foul will be assessed to the unprepared team for every minute that runs off the game clock. A forfeit will be declared if a team can not produce 4 to 5 players prior to the end of the 1st quarter.

5. Games will consist of 2 twenty minute halves. The clock will stop on all time-outs, and on every whistle in the last two minutes of the game. This includes over-time sessions, which at 2 minutes for the 1st OT, and 1 minute for any further.

6. Rosters are final after the 3rd game. Any team wishing to add a player after the 3rd game must pay $20 per player prior to the game. Teams found to be using players not on their roster may have their game's) forfeited.

7. Any player thrown out of a game may be suspended for future games also. We will not allow fighting or unsportsmanlike conduct in this league. If you fight, you will go to jail and be suspended from entering “The Fieldhouse.”